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Code: 9457
Reference: INTGOLON
Unit: Piece
Language:
Overview:
London: The biggest, most important and richest city in England in the late medieval and early modern periods.
The Guilds played a major role in the lives of London’s citizens, controlling the way in which trade, manufacturing and business was conducted in the city. The members of the guilds were rich men, who were appointed to the most influential positions in the community and wielded immense civic power. The chief representative of the Guilds became the Lord Mayor of London, and the leading delegates of the Guilds became his Aldermen. Other members of the Guilds were the burghers of London. The Guilds ran the city and controlled its commerce; each had its own Hall and its own Coat of Arms. Representatives of the Guilds met at the Guildhall to discuss the great issues of the day.
In Guilds of London you will place your liverymen in strategic Guilds, building your power base, so that you can achieve the status of Master in many of them. You will also have the opportunity to spread your power into the commercially valuable Ulster or Virginia plantations. Control of each Guild will provide victory points and additional actions that you can exploit, so that you can control the future development of the city.
What the game is about:
It is about acquiring victorypoints of course. What is great is how you acquire them!
Through flexible mastery of your hand (5 different type of cards which can be used in the 3 different ways)
you try to outmaneuver your competitors in obtaining the control of guilds, acquiring the best deals from outer colonies and earning victorypoints along the way. Control of the guilds is won through bidding for which timing, resources and the right carduse are important.
The game board becomes bigger at certain waypoints during the game allowing for more Guilds. Manipulatingprogression to these waypoints influences the paucity or abundance of Guilds and the scoring of victorypoints. The colonies offer hidden agenda which will give you points at the end of the game (comparable to Race for the Galaxy and Le Havre).
Designed by Tony Boydell who made the succesfull Snowdonia.
